Gaming When You Have A Visual Impairment

The picture shows a scene set in a post-apocalyptic environment with lush greenery and overgrown vegetation. 

On the left side of the image, there is a female character with long brown hair, wearing a backpack and carrying a weapon on her back. She is standing in tall grass next to a yellow fire hydrant and a tree with vines hanging from it. 

In the background, there is a brick building with a broken sign that reads "Majestic". The windows of the building are shattered and the walls are covered in moss and vines.

In the center and right side of the image, there are more trees and a white, abandoned van. The van has a large, torn banner draped over it with text that reads "RULES MUST BE FOLLOWED" and lists several rules underneath. 

The overall atmosphere of the image is gloomy and abandoned, with a sense of nature reclaiming the urban environment.
Picture shows an indoor setting that looks like a storage room or warehouse. The room is dimly lit and has a gray color scheme. 

In the foreground, there is a character in blue, crouching behind a counter. The character seems to be in a stealth mode or taking cover. 

In the background, there is another character in red, standing and holding what appears to be a gun. This character is illuminated by a light source, possibly indicating that they are an enemy or target. 

There are also various objects scattered around the room, such as shelves, counters, and debris on the floor. 

On the bottom right corner of the screen, there is a game interface showing a gun icon and the number 6/15.
It depicts a post-apocalyptic scene in a forested area. 

In the foreground, there is a female character with brown hair tied back in a ponytail. She is holding a handgun and aiming it towards something in the distance. Her arm has a tattoo and she is wearing a grey shirt.

To the right, there is a white van with a large sign on its side that reads "RULES" followed by a list:
1. All WLF soldier instructions must be followed.
2. Fedra collaborators will be executed.
3. Permission required for leaving assigned zone.
4. Curfew will stay in effect until further notice.

In the middle ground, there is an old, rusted car with a brownish color. The area is overgrown with tall grass and trees.

In the background, there is a building that looks like it might have been a bakery at some point, as the word "Bakery" is faintly visible on the side of the building. There are also more trees and a yellow ring floating in the air, possibly indicating an objective or target in the game.

In the bottom right corner, there is a HUD (Heads-Up Display) showing the character's ammunition count
The picture shows a settings menu from a video game. The menu is titled "ACCESSIBILITY" with a subheading "COMBAT ACCESSIBILITY". There are several options listed with toggle switches next to them. Here are the options and their current settings:

- Enable Combat Accessibility: On
- Hostages Don't Escape: On
- Allies Don't Get Grabbed: On
- Enemies Don't Flank: On
- Reduced Enemy Perception: Off
- Reduced Enemy Accuracy: Off
- Enhanced Dodge: On
- Invisible While Prone: Unlimited
- Weapon Sway: On
- Slow Motion: Off

On the right side, there is a description that reads: "Enables the combat accessibility settings. These settings are designed to make combat accessible for all players. As such, they can significantly alter the gameplay experience."

At the bottom, there are three options:
- Change
- Reset to Defaults
- Back

Franz Kafka’s Metamorphosis

Photo shows Gregor's family and his chief clark looking concerned for Gregor with Gregor and his room in the background.
Photo shows Gregor (Felipe Pacheco) tied up with his whole body linked in chairs.
Photo shows a black background with writing in amber colours which says Kafka's 'Metamorphosis' with an insect on the right hand side.